Monday, August 02, 2010

Build a Bridge, not a Pier

I once had a meeting with a potential customer that caused me to pause and think about why they really needed my services. Yes, I did my usual user expectations pitch and expected the usual feedback, but a few things came up in the meeting that were a little out of the ordinary for me - and perhaps for them - because until then I believe that neither of us had noticed the big elephant in the room.

The big elephant I speak of is something I haven't seen since the dot com boom and bust days, and that was the old idea of technology for technologies sake.

Yes, they had a product, they had customers and they had a development program that was working on a number of technically brilliant additions to their core product, but they didn't seem to have looked deeply enough at the way the customers actually used their product. There were several reasons for this, but none should have stopped them from seeing what I saw within the first hour of our initial meeting.

So, after talking with the developers and scientists working on the project I found myself wondering if they saw the glaring omission in their product offering the way I did, and should I tell them about it? As I said, I'd only been in their office an hour and although confident in my work experience I was across the room from some pretty impressive scientists and software developers doing pretty bleeding edge work.

On the plus side for me was the knowledge that here was a "meaty" protect I could really add value to. On the negative side, would these guys "get it" enough to do the proverbial "of course" with the accompanying smack to the forehead with the open palm, or would they be offended without getting it, like Nigel talking about going up to "11" in Spinal Tap.

How do you move forward on this - these guys are brilliant in what they do, but they had only really built half a product. They had built a pier, not a bridge.

The metaphor goes like this. Let's say you have a stretch of water that you need to provide a method of moving people and goods from one side to the other. If you build a pier for boats to use you are providing only half of the solution. You still need a boat and another pier on the other side of the watery divide to unload your passengers and goods. You still need a method for the people to move around on the other side of the water and you need a method of handling the goods on both piers.

Yes, you have provided a solution, and probably a cost-effective one at that, but you have also only lessened the barrier to the users of the ferry service getting to the other side of that stretch of water. You have provided an enabling solution but you have also inbuilt into that solution choke points that will still stop some people from using it; people who get seasick for instance.

So perhaps you build a ferry instead? People get to stay in their cars but it can only operate at set times of the day and only when the weather conditions are calm. It doesn't solve the seasick passengers choke point though.

The real solution is a bridge. It is the most expensive option for sure, but it is also the best enabler to the users. Ask any Mayor what their constituents would prefer - a pier, a ferry or a bridge and the bridge wins every time. It is the solution with the least friction.

Going back to my potential new customer. You may have gathered from the monologue so far that they actually have built a pier. They have provided only half the solution - they have allowed the technology to overshadow the task. They have built a mighty pier with all the bells and whistles and don't seem to be as worried about how their customers are going to get to the other side as I am. Their customers actually complete their tasks outside their software; there is a disconnect between what the software achieves and how it is used by the customer.

Don't get me wrong, it is a beautiful pier that does exactly what they want it to. I was very impressed in what it does and as a user interface designer I had some simple ways of improving its current form.

But it is as a user experience designer that I could help them improve their work and marketability. I could help them turn their pier into a bridge by helping them to design the choke points out of their products. I could help them provide the total solution for their customers, and hide the complex technology interfaces so that the customer only has to deal with what they need to know about and use on a daily basis.

A user experience designer can help them build a product that allows their users to start and complete their trip across that "watery divide" using software that is simple, intuitive and provides a total solution, not just a partial enabler.




Friday, April 23, 2010

Just an iphone Luddite

Well, I've held out for so darn long, guiltily proud of the fact that I didn't NEED an iPhone.


...and me, a dyed in the wool Apple fanboy from waaaaaayyyyyyyy back (er, 1986!)


In recent years I've found it much harder to justify spending money on gadgets, and updating a phone when the one I have in my pocket is in perfectly good working order (and it fits easily in my pocket!) It is smaller than an iPhone, the battery lasts longer and if I was crazy enough to let e-mail rule my life, I can check my e-mail on it. It uses the same Nokia Symbian OS I've had my phones since 2003 so upgrading is never an issue and transferring data is no longer life-alteringly stressful.


I've asked may different groups of people at meetings, conferences and social events to justify spending nearly a grand on a phone! I wanted a business case for spending that sort of money as I never sign up for a 24 month plan that locks me in and charges horrendously expensive roaming fees when I go overseas.


They have failed to convince me, but not through want of trying.


Friends have shown me how marvellous the iPhone is and how they couldn't do without it - even tech geeks who swear they are open-source champions have locked themselves into the closed-system ecosphere of the iTunes Apps Store.


I've had a 'no' answer for every reason put forward so far. I've been shown fun games ("they're just time wasters"), GPS mapping ("I know where I am, and I can read a map"), Twitter from your phone ("I don't want to tell everybody I just stubbed my toe - seriously I've seen such a tweet!") quick access to e-mail anywhere (see above!).


Even cool cases with amazing designs that allow people to personalise them way beyond the norm have left me a little nonplussed. Being an industrial designer in a former life means that I hate cases and covers that hide the original design - I don't have car seat covers in my car for the same reason!


The list of wonders goes on and, until now, I have shot them all down.


Until now.


It seems that the iPhone phenomena has found my weakness.


No, it wasn't the quick access to e-mail, or the funny free "mouth organ" app. The games are no match for my desktop computer games - although I don't really have much time for them now either. I usually always know where I am can still read a map to get where I'm going.


No, the thing that sold me in the end; the thing I use the most and is - yes - a complete time-waster in most respects - is the Arsenal FC app.


With one click I have access to fixtures, news, the Premier League ladder and player profiles. I live half a world away from London football and I sometimes stay up to watch the Gunners live on satellite TV, or if a game is midweek I tape it and hope the results aren't on the radio news in the morning to spoil the illusion of it being live the following night.


The iPhone Arsenal Football Club application breaches the divide and dislocation I feel from the club. Until now I've only ever had glimpses of life over there.


It is hard to connect to the players as a fan in Australia, and the local game - while entertaining - is not English Premier League. Australia's best players play in EPL, Germany's Bundesliga, the Spanish Primera or the Italian Serie A. All over there in Europe.


Now I CAN enter the world of Arsenal from anywhere, at any time, and I do.


It is an indulgence, but it also is a great reason why the iPhone is a success. It is a content platform that has re-written the book. It's interface is not frightening and I haven't read the instructions - I've been shown how to use it by the many people I tried to ignore over the last 12 months!


Yes, I bought an iPhone last week and now I don't know why I even bothered to hold out with my Nokia. I don't NEED an iPhone, but I'm glad I bought one.


Which gives me another problem.


How to hold off loading the Arsenal site if I haven't watched the previous night's game yet?


Damn, I knew there was a reason I shouldn't have bought that iPhone :-(.



Tuesday, March 16, 2010

What are AI/UX Specification deliverables?

I'm currently on the receiving end of an external vendor's attempt to define a User Experience Design deliverable.

And frankly I'm not sure whether they have it right or not. And it is not their fault. It is the fault of the organisation I'm currently working for who still follow 10 year old project management principles in high regard - despite the fact they often over-ride the very frameworks and process step that they venerate.

It IS hard moving forward when you are big and are focussed on living in a one project at a time world.

The organisation in question is more contract deliverable focussed and this is not necessarily good for a solution focussed person like me. They shuffle paperwork really well, and their documentation management skills are rather impressive given the volume they generate!

When I started on the project over a year ago I found a complete lack of what one could call user experience design specifications, templates or guideline documentation - and this from an organisation that have been building and supporting quite complex applications for over 20 years - and have internally built web-based sites and business applications all used by the business on a daily basis.

Then, as a UXD I get asked to review a document produced by an external vendor who is now in exactly the same predicament I was in.

And I'm none the wiser.

Scary...

Saturday, June 06, 2009

Forgive me Father, for I have sinned...

Forgive me Father,

for I have sinned...

It has been over a year since I posted to this blog. A number of reasons:

Very busy at work in the GFC
Turned 50! (more on that at my new blog!)
No real feedback from readers; I can only assume that nobody reads it! I even have a T-shirt that says "Nobody reads my blog" (get it at www.Jinx.com)

More later,




or not!

Thursday, May 29, 2008

Software Update Nightmares

I have to say I'm a bit peeved by Apple's latest Software Update effort - all 420 Mb of it. If it wasn't for the fact that Leopard is sooooo slow to start up on my old Dual G5 Powermac I wouldn't be bothered - but I'm told startup performance has been improved along with the other niggly things that make the Leopard experience a bit of a nuisance. So I thought I'd upgrade

420 Mb takes a big chunk of my monthly download allotment and by the way the old mac is slowly chugging down the hugh download, I think I've reached it and am now being choked back by my ISP.

What was Apple thinking? I thought Microsoft was the only perpetrator of that kind of gigantic patch; the last Vista Service Pack was a whopping 599Mb but I used my office network connection for that.

My Mac is on the end of a very erratic home ASDL connection and so is a little slower. The download of such a huge file slows the whole computer down making fill-in tasks such as web surfing - and posting to blogs for that matter - pretty harrowing!

It is not one of my favourite on-line user experiences and I wish they would find a way of doing it without the huge file sizes and long waits.